Sunday, February 9, 2014

General Nazgrim

 



/tar Kor'kron Assassin
/startattack
/petattack
/script UIErrorsFrame:Clear()



/tar Kor'kron Ironblade
/startattack
/petattack
/script UIErrorsFrame:Clear()


/tar Healing Tide Totem
/startattack
/petattack
/script UIErrorsFrame:Clear()


/tar Kor'kron Warshaman
/startattack
/petattack
/script UIErrorsFrame:Clear()


Tuesday, February 4, 2014




Kor'kron Dark Shaman
DPS
·         Focus DPS on Darkfang and Bloodclaw at the start of the fight. Once they are dead, switch to the bosses.
·         Cleave and multi-DoT whenever it is a DPS gain for your class, since the bosses share health.
·         When Foul Slimes spawn, ranged DPS players should kill them immediately.
·         If assigned to do so (ranged DPS player only), kite the Foul Slimes in such a way that they do not pass through the raid, until they are killed.



As hunter you will be hitting Wavebinder Kardris



/tar Wavebinder Kardris
/startattack
/petattack
/script UIErrorsFrame:

she will summon Foul Slime that you need to AOE as soon as you can plus CC

/tar Foul Slime
/startattack
/petattack
/script UIErrorsFrame:Clear()



garosh




Desecrated Weapon

/tar Desecrated Weapon
/startattack
/petattack
/script UIErrorsFrame:Clear()



Farseer Wolf Rider


/tar Farseer Wolf Rider
/startattack
/petattack
/script UIErrorsFrame:Clear()


Siege Engineer

Siege Engineers are adds with very low health, who spawn, two at a time, roughly every 45 seconds. These adds do not spawn in the fighting area, but rather above it, one on either side of the room, on small ledges. They do not cast any abilities against your raid, but they play a very important role.

Next to each add spawns a very large spiked wheel. For 15 seconds, the Siege Engineers will channel an uninterruptible spell into the wheel, trying to activate it. If they complete their casts, then the wheels roll down into the fighting area, sweeping across it lengthwise and crashing into the opposite wall. The wheels, which are called Iron Stars (and which will henceforth be referred to as such), take up one half of the width of the room each, and they have two damaging effects attached to them.

If you killing one of them use macro below

/tar Siege Engineer
/startattack
/petattack
/script UIErrorsFrame:Clear()



Garrosh Hellscream       

/tar Garrosh Hellscream
/startattack
/petattack
/script UIErrorsFrame:Clear()